

Optional Skills - Melee Weapons, Brawling, Animal Whisperer, Small GunsĪ generic sniper build, focused around using Sneaky Shit to eviscerate an enemy before combat starts. Utility Skills - Lockpicking, Sneaky Shit Other companions can be used, though you will have to adjust your Ranger's utility Skills accordingly. Note that this team build is intended to be used with Lucia and Jodie as the companions. While there are plenty of ways to get through Wasteland 3's Supreme Jerk difficulty, this is one of the team builds that you can use to cover all the Skills while making sure that each Ranger can pull their weight in combat. Wasteland 3 Supreme Jerk Team Build Example Pick up the Skill for fun, or if you want to max out your flamethrower damage. Toaster Repair - The meme-esque Skill returns, but with a hilariously powerful Perk that buffs fire damage. Definitely a Skill to dump on a companion.
#WASTELAND 3 BEST BUILDS PLUS#
Plus you can kill animals faster, in the rare instances where shooting them with rockets or high-powered sniper rifles isn't enough. This (kind of) prevents random encounters. Survival - Random encounters on the world map are annoying. F Tier This is an accurate depiction of how toasters work

If this interruption to the flow of combat doesn't bother you, bump Animal Whisperer up to B Tier. On the other hand, it is incredibly annoying that animals have their own dedicated turn rather than acting after your Rangers finish their turns. Plus, their bonuses are quite strong compared to the amount of Attribute points that you would need to spend to achieve a similar effect. On the one hand, animal companions are reasonably effective in combat. D TierĪnimal Whisperer - Animal Whisperer is in a rather peculiar place. A nice bonus to have on a sniper, but very much a luxury pick. It also grants massive bonuses to surprise attacks, which is when you initiate combat by manually shooting an enemy. Sneaky Shit - One of Wasteland 3's more interesting Skill redesigns, Sneaky Shit helps you disarm the occasional alarm. Still, it's helpful to have at least one of these conversation Skills on a character. Kiss/Hard Ass - There's not a whole lot of Skill checks associated with either Hard or Kiss Ass, at least compared to the like of Lockpicking and Nerd Stuff. This helps you get more money, plain and simple. The Perks are a nice touch to be sure, but not entirely vital to your Rangers' performance.īarter - Some money is good, more money is better.
#WASTELAND 3 BEST BUILDS MODS#
Weird Science - This late-game damage Skill is rather unassuming at first, but when maxed out it helps pump out all sorts of nasty DOT, armor negation, and debuff effects.Īrmor/Weapon Modding - Gear mods are fairly important, though there's very few situations where you must have either of the modding Skills at extreme levels relative to your combat Skills. SMGs are better in almost every single way until you get your hands on upper-tier gear. If you can't or don't want to keep up with the cost, drop these Skills to F Tier.Īutomatic Weapons (Assault Rifles) - For some reason, Wasteland 3's assault rifles have a particular emphasis on being the jack of few trades and masters of nothing. After all, it does no one any good if your martial arts master gets turned into swiss cheese because they used all of their AP to actually reach the enemy. However, it comes with a heavy investment, not just in terms of Skill and Attribute points but also in the gear and consumables department. Melee Weapons/Brawling - These close-range damage Skills are actually not terrible thanks to their Perks and the combo system, making dedicated melee builds somewhat viable. Deployable turrets are also surprisingly effective at drawing aggro. Mechanics - There's a fair number of Mechanics skill checks in the game, and it's hard to complain about being able to do extra damage to inorganic enemies.
